Menu Redesign

March 2026

Prototype Walkthrough

This prototype video walks through the redesigned experience from start to finish. Starting from the lobby, it demonstrates the Mode Selection button, navigating into the Discover screen, browsing across the different tabs, and showcasing the hover interactions on each core mode tile before returning to the lobby. It covers the full scope of the menu redesign (detailed below) in one continuous flow.

The Problem

Fortnite's mode selection screen, known as the Discover screen, was built for a game that no longer exists. What started as a single battle royale has grown into dozens of modes, seasonal experiences, and community-made maps, all presented in the same grid with little distinction between them. There's no clear separation between the core modes that most players are actually there to play and the broader catalogue of everything else.


The issue starts even before you reach that screen. The main lobby has no visible button to change your game mode; to get to the Discover screen at all, you have to scroll down, and nothing on the lobby screen tells you that. For a returning player who hasn't logged in for a season, finding their way back into a match takes longer than it should. For a new player, it's genuinely overwhelming. The menu doesn't guide you anywhere; it just presents everything and leaves the decision entirely up to you. This redesign focuses on highlighting the core modes, while still giving players the freedom to browse and explore everything else.

User Research

The frustration with Fortnite's mode selection isn't a niche complaint. It's been one of the most consistently voiced criticisms across the community for years. On Reddit, players have repeatedly called out how difficult it is to locate core game modes within the Discover screen, with the general consensus being that Epic's own modes get buried beneath a flood of Creative content. One Reddit post by concept artist "FatalityYeti", proposing a redesigned mode selection menu that placed core modes front and center, attracted significant community attention, with multiple users piling on to express their own frustrations with how hard it is to find what they're actually looking for. The reaction highlighted a shared feeling that the current menu is too complicated and busy, making what should be a simple process of selecting and queuing up for a match feel like more work than it needs to be.


The complaints go beyond Reddit. Even popular streamers have publicly criticized the menu, with xQc pointing out that the UI feels like it's trying to simplify things but ends up doing the opposite, making navigation more complicated for players who have been playing for years. The feedback reached a point where Epic Games themselves acknowledged it, with a developer stating publicly that Discovery was not meeting the needs of either players or creators.


My own experience, along with input from friends who have been playing since 2018, reflects exactly this. Finding a core mode shouldn't require any effort at all, and yet it consistently does. That shared frustration, both from the broader community and from people I've played with, is what this redesign is directly responding to.

Goals

  • Make core game modes immediately findable by pinning them at the top of the Discover screen with clear visual priority over everything else

  • Bring structure to the broader content library without overwhelming the initial view, using a search bar and genre categories for players who want to explore

  • Replace the lobby screen's hidden scroll gesture with a clearly visible Mode Selection button

Key User Pain Points

  • Core modes are given no more visual weight than community-made maps, making them hard to locate at a glance

  • The Discover screen blends Epic's own modes with Creative content in a way that feels undifferentiated and overwhelming

  • Returning players who haven't logged in for a season have to re-navigate the menu from scratch with no clear starting point

  • New players have no indication of where to begin or what the primary modes even are

  • Switching modes from the lobby requires scrolling down, a gesture that isn't signposted anywhere on screen

Assumptions

  • The majority of players launch Fortnite to play a core mode, not to browse Creative content

  • Players generally know what they want to play but struggle to locate it quickly

  • Returning players need clear orientation cues to get back into a match without friction

  • Better visual hierarchy alone can meaningfully reduce the time spent in the menu before a match

Goals

Assumptions

  • Make core game modes immediately findable by pinning them at the top of the Discover screen with clear visual priority over everything else

  • Bring structure to the broader content library without overwhelming the initial view, using a search bar and genre categories for players who want to explore

  • Replace the lobby screen's hidden scroll gesture with a clearly visible Mode Selection button

  • The majority of players launch Fortnite to play a core mode, not to browse Creative content

  • Players generally know what they want to play but struggle to locate it quickly

  • Returning players need clear orientation cues to get back into a match without friction

  • Better visual hierarchy alone can meaningfully reduce the time spent in the menu before a match

Key User Pain Points

  • Core modes are given no more visual weight than community-made maps, making them hard to locate at a glance

  • The Discover screen blends Epic's own modes with Creative content in a way that feels undifferentiated and overwhelming

  • Returning players who haven't logged in for a season have to re-navigate the menu from scratch with no clear starting point

  • New players have no indication of where to begin or what the primary modes even are

  • Switching modes from the lobby requires scrolling down, a gesture that isn't signposted anywhere on screen

Goals

  • Make core game modes immediately findable by pinning them at the top of the Discover screen with clear visual priority over everything else

  • Bring structure to the broader content library without overwhelming the initial view, using a search bar and genre categories for players who want to explore

  • Replace the lobby screen's hidden scroll gesture with a clearly visible Mode Selection button

Key User Pain Points

  • Core modes are given no more visual weight than community-made maps, making them hard to locate at a glance

  • The Discover screen blends Epic's own modes with Creative content in a way that feels undifferentiated and overwhelming

  • Returning players who haven't logged in for a season have to re-navigate the menu from scratch with no clear starting point

  • New players have no indication of where to begin or what the primary modes even are

  • Switching modes from the lobby requires scrolling down, a gesture that isn't signposted anywhere on screen

Assumptions

  • The majority of players launch Fortnite to play a core mode, not to browse Creative content

  • Players generally know what they want to play but struggle to locate it quickly

  • Returning players need clear orientation cues to get back into a match without friction

  • Better visual hierarchy alone can meaningfully reduce the time spent in the menu before a match

Fortnite Lobby Redesign (Before vs After)

The lobby change was straightforward but necessary. A Mode Selection button now sits at the bottom of the screen, clearly labelled and always visible. Previously, the only way to navigate to the Discover screen from the lobby was to scroll down, a gesture with little visual indication that it even existed. For a new player, that path was essentially invisible. The button doesn't change how the Discover screen works; it just makes sure players can actually find their way there without having to stumble across it by accident.

Current Lobby (Scroll Interaction to Select Modes)

Redesigned Lobby (Mode Selection Button Added)

Current Lobby (Scroll Interaction to Select Modes)

Redesigned Lobby (Mode Selection Button Added)

Current Lobby (Scroll Interaction to Select Modes)

Redesigned Lobby (Mode Selection Button Added)

Current Lobby (Scroll Interaction to Select Modes)

Redesigned Lobby (Mode Selection Button Added)

Current Mode Selection Menu

Moving past the lobby into the mode selection menu, each tab currently presents every mode in the same grid layout, with little hierarchy separating what matters from what doesn't. The "Battle Royales By Epic" row or "Featured By Epic" row (in the "Discover" Tab) , which often houses select modes, isn't guaranteed to sit at the top of the screen, and its position can shift depending on the season and what Epic is actively promoting. On any given day, a returning player could load in and find featured Creative maps taking up more prominent real estate than Battle Royale.


There's no visual weight distinguishing the modes most players are there to play from the hundreds of community-made maps filling the rest of the grid. If you know exactly what you're looking for you'll find it eventually, but you shouldn't have to look at all. While the "By Epic" tab (shown below) is the best place to find the core modes, it is not immediately obvious that this is where one should search. Even then, it leads to unnecessary extra time being taken, which should not have to be an issue when trying to play the core modes.

Thumbnail image

Current "By Epic" Tab in the Mode Selection Menu

Design Addition #1: Four Core Modes

The first decision was to establish a fixed section at the top of the Discover screen dedicated to four core modes: Battle Royale, Reload, Fortnite OG, and Creative. Unlike the rest of the screen, this section and the search bar do not move. As players scroll through the rows and categories below, the core modes stay pinned at the top, always visible and always accessible. The search bar and genre categories sit just beneath them, keeping browsing tools close at hand without competing with the core modes for visual priority. The intent was simple: no matter what Epic is promoting that season or how the rest of the grid shifts around, the modes most players actually come to play are the first thing they see, every time.


I would like to mention that in the screenshot below (and the one in the next section), we have moved to the "Discover" tab. Just to be clear, the highlighted core mode design mentioned above remains the same throughout all five tabs in the menu. This picture is just to show what it looks like.

Thumbnail image

Initial Redesign with Four Core Modes Highlighted

Design Iteration: Reduced to Three Core Modes

Having four pinned modes started to feel like one too many. Creative has grown so large that it's less a game mode and more a platform within a platform, home to thousands of community maps, experiences, and entirely separate games. Treating it the same as Battle Royale or OG at the top of the screen gave it a prominence that didn't quite fit what it actually is. Dropping it from the pinned section and keeping the three core modes gave the layout more breathing room, and making those three tiles slightly larger reinforced their place in the hierarchy without needing anything else to signal it.

Thumbnail image

Design Iteration Reducing to Three Core Modes

Design Addition #2: Hover Interaction over Core Modes

A key UX change was adding a hover interaction on each of the three core mode tiles. Hovering over a tile surfaces a few short points summarising what the mode is, along with the options available within it, things like ranked play, builds, and zero build. It's a small but useful moment of context for a player who might be returning after time away and wants a quick refresher before committing, or a newer player who isn't yet sure what distinguishes one mode from another. The information is there when you need it, and out of the way when you don't.

Hovering on Battle Royale Mode

Hovering on Reload Mode

Hovering on Fortnite OG

Hovering on Battle Royale Mode

Hovering on Reload Mode

Hovering on Fortnite OG

Hovering on Battle Royale Mode

Hovering on Reload Mode

Hovering on Fortnite OG

Menu Redesign (Before vs After)

The HUD redesign landed on two additions that complement each other well. The material counter sits permanently beside each teammate's health bar, always visible, always current. It's the kind of information that changes constantly during a match and is genuinely useful at any given moment, so it earns its place as a persistent element. The loadout display takes a different approach, appearing only when the player opens their inventory, then stepping back out of the way. Together they give players a meaningful upgrade in team awareness without overwhelming the screen. Everything added has a reason to be there, and nothing overstays its welcome.


I would just like to highlight once again that the three core modes and the search bar (with its five tabs) remain the constant in every single section, with the content below (that is subjective to each tab) altering depending where the user is.

Initial "By Epic" Menu

Redesigned "By Epic" Menu

Initial "By Epic" Menu

Redesigned "By Epic" Menu

Initial "By Epic" Menu

Redesigned "By Epic" Menu

Initial "By Epic" Menu

Redesigned "By Epic" Menu

The Problem

Fortnite's mode selection screen, known as the Discover screen, was built for a game that no longer exists. What started as a single battle royale has grown into dozens of modes, seasonal experiences, and community-made maps, all presented in the same grid with little distinction between them. There's no clear separation between the core modes that most players are actually there to play and the broader catalogue of everything else.


The issue starts even before you reach that screen. The main lobby has no visible button to change your game mode; to get to the Discover screen at all, you have to scroll down, and nothing on the lobby screen tells you that. For a returning player who hasn't logged in for a season, finding their way back into a match takes longer than it should. For a new player, it's genuinely overwhelming. The menu doesn't guide you anywhere; it just presents everything and leaves the decision entirely up to you. This redesign focuses on highlighting the core modes, while still giving players the freedom to browse and explore everything else.

Prototype Walkthrough

This prototype video walks through the redesigned experience from start to finish. Starting from the lobby, it demonstrates the Mode Selection button, navigating into the Discover screen, browsing across the different tabs, and showcasing the hover interactions on each core mode tile before returning to the lobby. It covers the full scope of the menu redesign (detailed below) in one continuous flow.

Eshan Hannsraj

- Impossible is Nothing

Eshan Hannsraj

- Impossible is Nothing

Eshan Hannsraj

- Impossible is Nothing

Eshan Hannsraj

- Impossible is Nothing